A film analysis on Structuralism theory for the Half-Life (1 & 2) video games
7 pages includes the annotated bibliography
Minimum of 10 sources with 6 being scholarly
I want this paper to be about both Half-Life video games (1 & 2) and how they fit into a structuralism narrative. How the video games uses symbols and points of view from the main character to tell its story. The structuralist theory can be interpreted by the audience and as a result can take many different forms which the same can be said about one mysterious character in the video game known as The G-Man.
The semiotic analysis provided in the link is the one that matches this paper.
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